. Type: Jump drive.
Nov 20, 2013 Galaxy on Fire Alliances brings the series into the world of online play with a third game which follows a MMO strategy style. Both fans and newcomers to the series will find that there is plenty of enjoyment to be had in Alliances. The exact stats and drops for this ship are currently unknown for the GoF2 era. In GoF1, this battle cruiser was first encountered in Mission 7, serving as.
Tech level: 10. Loading speed: 5000ms. Energy consumption: variableDescription:“Named after its inventor, a Grey, the Khador Drive allows interstellar travelers to journey anywhere in the universe. This incredible feat is made possible by the Void Crystals embedded in the device, each of which contains a miniaturized image of the entire universe. The drive replaces the need for jumpgates and makes it possible to travel to the Void realm without the use of a wormhole.”.
Gunant’s Drill. Type: Mining laser. Tech level: 10. Handling: 100%. Yield: 100%Description:“This drill was designed by the Mido scrap dealer Gunant Breh. It is an incredibly powerful device, and if it ever achieves mass-market adoption, it could potentially end up putting IMT out of business.”.
Fluxed Matter Shield. Type: Shield. Tech level: 10. Capacity: 220. Loading speed: 60000msDescription:“Anti-matter shields have been under development for some time, but have only recently become commercially available due to a major breakthrough in stabilization technology. The inventors did not get to enjoy their success for long, as the blueprints were stolen a few days after the discovery was made. There are rumors that a network of black market traders are currently trying to get rich by selling the plans.”.
T’yol. Type: Armor. Tech level: 10. Armor: 250Description:“An ultra-hard armor from the Vossk elite production. This armor is the pride of Vossk industry and provides the strongest protection in the galactic market today. T’yol means “forehead”, not to be confused with T’yool, which refers to the Vossk sex organs. This mix up has been the undoing of many an unfortunate trader.”.
Yin Co. Shadow Ninja. Type: Cloak. Tech level: 10. Effect: 40000ms.
Loading speed: 3500ms. Energy consumption: 5Description:“A very efficient stealth generator that is believed to be custom built. Should this device make it into mass-production, space will become a very empty place.”. Rhoda Blackhole. Type: Compression.
Tech level: 9. Effect: 100%Description:“By creating a stable black hole, the cargo can be sent into an unknown dimension and then retrieved when needed. There have been unconfirmed claims by some space travelers that occasionally some goods fail to return, and that strange artifacts from other worlds have come back in their place.”. Pulsed Plasma Thrust. Type: Steering nozzle. Tech level: 8. Effect: 130%Description:“This very powerful control nozzle makes even the heaviest ships a breeze to handle.
For safety reasons, the Pulsed Plasma Jet is sold with an additional padded headrest. It’s also advisable to secure all cargo and avoid carrying live stock with this upgrade.”. Hiroto Ultrascan. Type: Scanner.
Tech level: 7. Time to lock: 1800ms. Show Class A asteroids: Yes. Show cargo: YesDescription:“The Hiroto company specializes in fast scanners with high price tags. The Ultrascan is the only scanner that displays asteroids with a core directly in the radar, making it easy to identify A-class celestial bodies. An essential piece of apparatus for anyone who wants to mine ore professionally.”.
AB-3 “Kingfisher”. Type: Tractor beam. Tech level: 7.
Automatic: Yes. Time to lock: 0msDescription:“The Kingfisher is the only tractor beam on the market with an integrated process for automatically transferring useful objects to the cargo hold without causing disruption.”. Me’al. Type: Booster. Tech level: 7. Effect: 200%. Loading speed: 16000ms.
Boost duration: 6000msDescription:“The Me’al booster is extremely rare, and if you see one on offer you should buy it immediately. It is easily the most powerful booster on the market.
The Vossk restrict its sale, perhaps to avoid granting their enemies an advantage.”. Large Cabin. Type: Cabin. Tech level: 7.
Cabin size: 10Description:“Passenger cabins allow for the transport of civilian space travelers, and are a prerequisite for taking on any of the lucrative transport missions.”. Ketar Repair Bot. Type: Repair bot. Tech level: 4Description:“This repair robot automatically makes in-flight repairs to your ship’s armor and hull.
Very useful for those who often find themselves in a firefight.”. Primary. M6 A3 “Wolverine”. Type: Laser (beam). Tech level: 9.
Damage: 51. Loading speed: 1500ms. Damage per second: 34.0. Range: 3600mDescription:“Beam weapons are the sniper rifles of the cannon world. A good aim is rewarded with the greatest penetrating power of all automatic primary weapons.”. Tyrfing Blaster.
Type: Blaster. Tech level: 9. Damage: 13. Loading speed: 220ms. Damage per second: 59.9. Range: 1300m.
Speed: 4750km/hDescription:“This weapon is the pinnacle of the Hervarar series – almost as deadly as the Gram Blaster, but much faster. In the wrong hands, this weapon poses an enormous threat.”. MaxHeat o20. Type: Thermo. Tech level: 9. Damage: 5. Loading speed: 150ms.
Damage per second: 33.33. Range: 2200m. Speed: 4000km/hDescription:“Only the MaxHeat contains the essences of sun particles from 12 different systems. Their special composition is triggered with electrical stimulation to unleash a continuous chain reaction, allowing for an unprecedented rate of fire.”. Mass Driver MD 10. Type: Auto-cannon. Tech level: 8.
Damage: 4. Loading speed: 90ms. Damage per second: 44.44. Range: 2900m. Speed: 7500km/hDescription:“Alongside Thermo-weapons, the Mass Driver MD 10 has the fastest rate of fire on the market. Unfortunately, its production requires vast quantities of resources, so the weapon is increasingly rare and a popular target for thieves, who steal them from unattended ships.”. Berger Converge IV.
Type: Laser (pulse). Tech level: 8.
Damage: 28. Loading speed: 850ms. Damage per second: 32.94. Range: 3000m. Speed: 5500km/hDescription:“The Berger company introduced the Converge series of powerful laser pulse weapons to the market a few years ago. Although the technology is currently being replaced by the more powerful Blaster series, the Converge remains popular with all races.”. Dia EMP Mk III.
Type: Blaster (EMP). Tech level: 6. Damage: 0. EMP damage: 8.
Loading speed: 450ms. Damage per second: 17.77. Range: 2300m. Speed: 4250km/hDescription:“This weapon was created out of necessity after violent attacks on traders became increasingly common.
The company GalacticArms saw a good business opportunity and developed a powerful EMP weapon, which was then seized by pirates. The upside is that pirate raids on dealers tend to be less dangerous these days as trader ships are usually only paralyzed, rather than damaged.”. Secondary. AMR Extinctor. Type: Nuke. Tech level: 9. Damage: 700.
Loading speed: 7000ms. Range: 4300m. Speed: 2250km/h. Magnitude: 20000m. Steerable: NoDescription:“An atomic projectile with the power to affect the gravitational pull of an entire planet at the push of a button. The company was keen for the AMR Extinctor to be a big seller, but production was ceased after it was banned for being in direct contravention of laws concerning interstellar rules of engagement. Blueprints for the weapon can still be obtained on the black market, if you can afford the high price tag.”.
Dephase EMP. Type: Missile. Tech level: 8. Damage: 120. EMP damage: 100. Loading speed: 3000ms. Range: 11800m.
Speed: 4250km/hDescription:“The DEPHASE guided missile causes heavy damage and has the additional effect of generating an electromagnetic pulse that disables its target. The DEPHASE rocket is expensive, cramming two decades-worth of technological achievements into a beautiful shell. So beautiful in fact, that it is used by some manufacturers to decorate their lobbies.”.
Mamba EMP. Type: Missile. Tech level: 7. Damage: 0. EMP damage: 100. Loading speed: 3000ms. Range: 10400m.
Speed: 3750km/hDescription:“A guided missile, which only attacks the electronics of its target. Just before impact, the missile creates an inverse thrust that prevents any direct contact or physical damage to the hull of the target ship before detonating its EMP.”. EMP GL DX. Type: EMP bomb.
Tech level: 6. Damage: 4.
EMP damage: 300. Loading speed: 5200ms.
Range: 3600m. Speed: 2500km/h. Magnitude: 18500m. Steerable: NoDescription:“When EMP blasters and missiles are too weak, or the enemies are too numerous, grab the EMP GL bomb. When detonated, the EMP GL causes electromagnetic damage across a considerable blast radius. This type of weapon comes in three variants, with the DX version being the most advanced.”.
Turrets. L’ksaar. Type: Turret. Tech level: 6. Damage: 12. Loading speed: 250ms. Damage per second: 48.0.
Range: 6600m. Speed: 8000km/h. Automatic: No. Handling: 100Description:“Originally developed as a defensive tower for space stations and K’sarr Freighters, the Vossk quickly realized that other races were interested in this turret. In many raids on Vossk transporters, L’ksaar towers were dismantled in the middle of the battle and stolen. This eventually prompted the Vossk Empire to sell the turret to Terrans and Nivelians.”.
Having built a name for itself on the back of the visually stunning space-shooter series Galaxy on Fire, developer Fishlabs has decided to try something a little different for the next instalment in the franchise.The result is Galaxy on Fire - Alliances, a mobile MMO set within the Galaxy on Fire universe.' We're still using the Galaxy on Fire heritage,' Fishlabs CEO Michael Schade assured us at GDC Europe.' The background story, the design, and the factions are all there. But we thought it would be nice to reach out to players who wanted a game that's a little more slow paced.'
In contrast to its dogfight-heavy predecessors, Galaxy on Fire - Alliances is as much about construction as it is destruction.For example, to produce enough carriers and chips to effectively defend your planets (and lay waste to others) you'll need to effectively manage a shipyard. This means deciding when to bolster your fleets with extra fighters, and when to focus on more domestic concerns like moving resources between planets.Of course, the more you attempt to grow your intergalactic empire, the more resistance you'll face.